Astral Express · Departure log

Change log

What's new on the line

Every update to the site, newest first. Last departure: Nov 7, A new look for build sheets.

  1. A new look for build sheets

    Latest
    • New New modern build sheet design: Light Cones, main stats, relic sets, sub stats, trace priority and synergies on calm glass panels, with the character's element as the accent colour
    • Improved The new sheets show every recommended relic set (builds with six to nine sets used to need a cut), and long synergy lists shrink to fit with a "+N" marker instead of being cut off
    • Improved Long trace priority chains (up to eight steps) wrap onto two rows
    • Improved The classic sheets stay as they are; both designs can be generated side by side
  2. Trailblazer traces and Equation cards

    • Fixed Fixed the trace priority of the Elation Trailblazers (Caelus and Stelle) and Clara showing "Unknown" on the Guide tab and nothing on the build sheets: the saved skill ids are now matched to the right trace nodes automatically, and the data pipeline repairs them on every run
    • Improved Head and Hands are no longer listed in the main stats of a build, since they are the same for every character
    • Improved Equation cards: the main and sub equation now touch like in the game, and each rarity has its own glow (orange for 3★, violet for 2★, blue for 1★)
  3. Simulated Universe collection, Equations and our Discord

    • New New Equations page: every Divergent Universe equation with its path requirement (like "6 and 4"), stars and effect, filterable by path
    • Improved Blessings, Curios and Dice are now laid out like the in-game collection: rarity tabs, a card grid and a detail panel (a bottom sheet on phones). Arrow keys move through the cards
    • Improved Blessings show their enhanced effect, rarity and path, and can be filtered by Simulated Universe or Divergent Universe. Negative Divergent curios have their own red tab
    • Improved Memosprites use the same card look, and their pages show the skill level bar and skill cards in the Astral Express style
    • Data Curios, Blessings and Equations data now includes rarity and the real effect texts in every language
    • New New Monsters page: every enemy with weaknesses, resistances, stats, skills and boss guides, filterable by rank and weakness. Variants from other worlds and levels are one click away
  4. Astral Express redesign

    • New New home page: a calm starfield with the latest builds as the departure board and the new content as carriages
    • New New Profiles page: enter your UID and the train departs while your profile loads. Recent players are kept as ticket stubs
    • Improved Leaderboard got the same look: a train banner, starfield backdrop and gold, silver and bronze medals for the top 3. Filters and rankings work as before
    • Improved Build sheets: in-combat stats (like CRIT Rate) now get a red tile, and the In-Combat badge on the site is red too
    • Improved Meta editor: now in the Astral Express look (starfield, glass panels, gold save button), with small, quick feedback on every click (120 ms, with a light press effect). Reduced motion is respected
    • Improved Character pages, Light Cone pages, Relic pages, Warp Tracker and Versions now share the Astral Express look too (Versions without the big box behind the cards)
  5. New profile card

    • New Profile cards have a new look: a big character header with the Light Cone, large core stats, relics as clear tiles with roll markers for every sub stat, and the character's element as the accent colour
    • Improved The new card fits any screen width, so on a phone you no longer scroll sideways; the relics stack in one column
    • New Switch between "New" and "Classic" at the top. Your choice is remembered in this browser
    • New Copy image / Save image has a small arrow: export the new style or the classic style, whichever is on screen or the other one
    • Improved Cards fade in when you switch characters, buttons react when pressed, and everything respects reduced-motion settings
  6. See what changed in a guide

    • New The Guide tab has a "Changes" button that lists the latest edits to that character's guide: Light Cones, relic sets, main and sub stats, stat targets, teams and the guide text, each with what was added and what was removed
    • New Light Cones and relic sets that were added to a build in the last three weeks are tagged "New"
    • Improved The list is built from the saved history of the build data, so it covers about the last two months and updates itself with every edit
  7. Redesigned Guide tab

    • Improved The Guide tab now opens with the start of the Strategy Guide and a "Read the full guide" button; the full guide opens in a wider reader that closes with Esc
    • Improved Light Cones, Cavern Relics and Planar Ornaments show the best pick large with the alternatives ranked #2, #3 below it
    • Improved Main stats are labelled by slot (Body, Feet, Planar Sphere, Link Rope), sub stats are numbered in priority order and stat targets are easier to scan
    • Fixed Talent priority icons can be reached with the keyboard and show their name on focus; the tab fits phone screens
    • Improved The guide reader fades in and out instead of popping, content settles in with a short cascade when you switch builds, and buttons respond to being pressed; all of it stands down if your device is set to reduce motion
  8. Guide tab, readable tooltips and a scrollable editor list

    • Improved The "Meta" tab on character pages is now called "Guide", and the Strategy Guide is a large button at the top of it that says what it is -- the links to /meta keep working
    • Fixed Skill and Eidolon tooltips on profile cards now sit next to the icon instead of following the cursor, so they can be read and never cover what you are pointing at
    • New Merged memosprite skills on profile cards (Cyrene's Odes and similar) are now one button with a short hover hint; click it to pin a panel that stays open and lets you unfold each effect on its own
    • Fixed Fixed the N/A values in merged memosprite skills -- every effect now shows its own numbers (profiles saved earlier pick them up on the next refresh)
    • Improved Very long skill descriptions (Cyrene's memosprite skill and similar) now flow into two or three columns in the tooltip instead of one screen-high strip
    • Fixed Fixed long skill and Eidolon descriptions being cut off in the profile-card tooltips -- they are wider now and show the full text
  9. Character Enhancements, skill forms, four languages and a new editor

    • New Character Enhancements: the ten characters with a permanent enhancement (Jingliu, Blade, Kafka, Silver Wolf, Black Swan, Sparkle, Seele, Huohuo, Firefly, Welt) now have a "Character Enhancement: None / 1" switch in the sidebar of their page
    • New With the enhancement on, Skills show the upgraded kit, Eidolons and Traces show their new wording, and a panel lists what changed -- expand any entry to see the text before and after, plus the game's footnotes
    • New The enhanced Ultimate energy cost and the in-game summary of the upgrade are shown at the top of the panel
    • New The landing page now shows the five most recently updated builds -- who changed which character's meta and when -- with a button that opens that character's Guide tab
    • Improved The landing page and the version history now follow the game-data language too: new characters, Light Cones and relic sets show their German, Chinese or Japanese names
    • New Skills with several forms (Dan Heng • Imbibitor Lunae, Acheron, Rappa and others) now step through with one "Enhance" button -- each press shows the next form, the last one returns to the base set
  10. Verify your UID + stat calculation fixes

    • New You can now verify that a UID is yours: put a short code in your in-game signature, and the profile is linked to your browser -- no HoYoverse login needed
    • New Verification is stored in your browser only: we hand out a signed token and keep nothing on our side, and you can unlink at any time
    • New Your own entries stand out on the leaderboard: a highlighted row and a "You" badge next to your name, on both the character and relic boards
    • New The leaderboard sidebar now lists your verified accounts with one-click "Find me", "Update" and "Unlink" -- plus "Add another account" for alt UIDs
    • Fixed Fixed Energy Regeneration Rate always showing 100%: the Energy Regen main stat on link ropes and from traces was never counted
    • Fixed Effect RES is now calculated and shown -- it was missing from the combat stats entirely
  11. Relic leaderboard rebuilt, character pages reworked

    • Improved Relic leaderboard rows rebuilt to match the character side: player and character on two lines, the relic set with its name, a large main stat and substats as compact chips -- rows are about half as tall
    • Fixed Fixed the relic main stat showing raw data like "IMAGINARYADDEDRATIO" and running out of its box
    • Fixed Score bars on the relic board now scale to the best relic in the list instead of a theoretical maximum, so differences are actually visible
    • New Two new relic rankings: Roll Value (every roll measured against its maximum) and Crit Value (CRIT Rate x 2 + CRIT DMG)
    • New Clicking a leaderboard entry now opens exactly that character on the profile, and the character stays in the link when you switch
    • Improved Skills are now a grid of cards with the level selector in the header; Eidolons show their number (E1-E6) with the art behind the text
  12. Profile card ranks, set-aware scoring and a site-wide redesign

    • New Your leaderboard ranks now show on your profile card (e.g. "#1 Optimization", "#14 Relic Score") -- gold, silver and bronze for the top 3, and they link straight to that board
    • New Ranks are included in the exported profile card image too, so they show up when you share it
    • New Hover a light cone or relic set on the leaderboard to see its passive or set bonuses, the same way as on profile cards
    • Improved Most Optimized now checks relic sets: a recommended 4pc Cavern set and a recommended Planar set are part of the targets, so builds without their sets can't top the board anymore
    • Improved The Most Optimized radar shows your Cavern and Planar sets as extra axes
    • Improved The leaderboard now shows up to three relic sets (e.g. 2+2+2), wrapping onto a second line when needed
  13. Add your own account, smarter filters and clearer rankings

    • New New "Add your account" box on the leaderboard: enter your UID and your showcase characters join the rankings right away, then the board jumps to where you landed
    • New Filter the leaderboard by Element and Path (e.g. Lightning + Nihility), with the game's own icons -- counts, pages, search and eidolon brackets all follow the filter
    • New Elation is now a rankable stat
    • New Hover a Relic Score to see where it came from: points per priority substat, roll counts, roll quality and how many rolls were useful
    • Improved Leaderboard rows now lead with the character: the avatar is the character with an element-colored ring, and the player's profile picture sits as a small badge on it
    • Improved Most Optimized scores no longer pile up at 130 -- every extra point past a target still counts (with diminishing returns), so strong builds stay apart
  14. Warp Tracker + profile page redesign

    • New New Warp Tracker at /warps: pity, 50/50 win rate, jade spent and every 5★ across all six banner types, including collaboration warps
    • New Warp history is saved only in your own browser -- the warp link is used once and never stored on our side; export, restore and delete are one click
    • New Import Star Rail Station backups (.dat) or CSV exports to include warps older than the ~6 months HoYoverse keeps
    • Improved 50/50 results are decided per banner, so characters that joined the standard pool later (like Yunli or Argenti) count correctly as losses
    • New New desktop character list next to the profile card, with HoYoLAB-style tiles, rank badges and a Showcase / Cached filter
    • Improved On mobile, characters are now a swipeable strip plus a full grid you can open from the bottom of the screen
  15. Most Optimized builds, eidolon brackets and a faster leaderboard

    • New New "Most Optimized" ranking: scores each build against the recommended meta stat targets -- 100 means every target is met, anything above means the build goes beyond them
    • New Hover a Most Optimized score to see a radar chart of every stat target (hit, missed, and how far past it)
    • New Eidolon brackets (E0, E1-E2, E3-E5, E6) for fair comparisons -- ranks are counted within the bracket
    • New The leaderboard now goes beyond the top 100: page through every entry, with ranks carried across pages
    • New "How is this scored?" explanations for Relic Score, Most Optimized and SUV right next to the board
    • Improved Leaderboard pages load much faster (the data sent to your browser went from 2.75 MB to under 10 KB)
  16. Profile crash fix + Discord-worthy fixes

    • Fixed Fixed a crash opening certain character profile cards (Acheron and others) caused by a non-string meta-check rule value
    • Fixed Favicon now loads correctly on every route, not just the homepage
  17. Profile pages now survive Enka downtime

    • New Profile pages no longer 404 when Enka.Network is down -- falls back to the last synced snapshot from our own database
    • New Characters that dropped off your live showcase stay visible on your profile as "cached" entries instead of disappearing
    • Improved Cached characters now show full Skills, Eidolons, and Relic data, not just basic stats
    • Improved Character avatar strip redesigned (Enka-style): single scrollable row, green/gold dot shows live vs. cached
    • Fixed Fixed Element/Path icons not showing for cached characters (name-based lookup mismatch)
    • Fixed Fixed a Path icon showing "Elation" instead of "Joy" (internal vs. display name mismatch) on the editor and WIP placeholder sheets
  18. Leaderboard overhaul

    • New Leaderboard rebuilt with a proper table layout and column headers
    • Improved Leaderboard rows now show the player's own profile icon instead of the character icon, so entries are actually identifiable
    • Fixed Mobile leaderboard rebuilt as stacked cards instead of a squeezed, unreadable grid
    • Fixed Fixed relic sets/light cone columns misaligning with their headers depending on row content width
  19. Site-wide search + mobile navigation redesign

    • New New site-wide search: find characters, Light Cones, Relic Sets, and items from one search bar, accessible from anywhere
    • Improved Per-page search (?search=) also added to Characters, Light Cones, Teams, Items, Icons, and Relic Sets individually
    • Improved Mobile navigation redesigned to a 5-tab bottom bar (Home, Characters, Light Cones, Search, More) instead of cramming every route into one row
    • New New card design across Characters, Light Cones, Relic Sets, and Items: portrait-style cards with rarity-colored borders
    • New Item detail pages and the Character Icons gallery redesigned to match, with the same rarity-colored styling
  20. Version history page

    • New New /versions page: browse every patch since launch and see exactly what was added each update
    • Improved Homepage now auto-detects the current live patch instead of needing a manual edit every update
    • Data Reconstructed launch-era version snapshots (v1.0 through v1.7, plus v2.1 and v3.1) from git history for the version page to diff against
  21. Data pipeline automation

    • Improved Character/item/relic data generation now runs automatically via GitHub Actions instead of manual local scripts
    • Improved Sprite extraction from game patches automated
    • Fixed Added a fallback mirror for game assets that are missing from our own image host
    • New New avatar/item/weapon/relic card image generators, with placeholder "WIP" sheets for characters that don't have a real one yet
    • Improved Character sheet viewer now falls back to the WIP placeholder instead of showing an empty state for characters without a real sheet yet